AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on Android in Saudi Arabia, Q2 2022
Discover the performance of the top 5 2D realistic games on the Android platform in Saudi Arabia during Q2 2022, highlighting trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top 5 2D realistic games on the Android platform in Saudi Arabia. Below is a detailed look at their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
انتقام السلاطين from ONEMT experienced a steady decline in weekly revenue, starting at approximately $57.9K at the end of March and tapering off to around $26.8K by mid-June, before recovering to $43.9K in the last week of June. Weekly downloads showed a downward trend, beginning at 534 and decreasing to 261 by early June, then slightly increasing to 429 by the end of the quarter. Meanwhile, weekly active users decreased from 9.6K at the end of March to 7.7K by the end of June.
Evony: The King's Return from TG Inc. displayed fluctuations in weekly revenue, peaking at $56.2K in late May, then stabilizing around $44.8K by the end of June. Weekly downloads saw a peak of 9.1K in early May, followed by a decline to 2.6K by the end of the quarter. Weekly active users also fluctuated, peaking at 25.6K in early May and then decreasing to 11K by the end of June.
نداء الحرب 3: حروب الأبطال from Babil Games LLC showed a consistent decline in weekly revenue from $27.6K at the end of March to around $10.3K by early June, with a slight recovery to $16.7K by the end of June. Weekly downloads started strong at 1.6K but fell dramatically to 195 by the end of the quarter. Weekly active users followed a similar pattern, decreasing from 6.2K at the end of March to 3.1K by late May, with a slight recovery to 3.2K by the end of June.
INVASION: صقور العرب from Tap4fun saw its weekly revenue peak at $29.3K in late April, then decline to $8.8K by early June, recovering to $17.9K by the end of June. Weekly downloads were relatively stable, ranging from 1.7K to 2.5K throughout the quarter, with a slight increase to 2.3K by the end of June. Weekly active users remained consistent, averaging around 3.4K to 3.7K throughout the quarter.
Jawaker Hand, Trix & Solitaire from Jawaker showed a steady revenue stream, averaging around $13K to $17K per week, with a slight dip to $10K in mid-June before rising to $13.1K by the end of June. Weekly downloads varied, peaking at 4.6K in mid-June and ending the quarter at 5.4K. Weekly active users saw significant growth, jumping from 79.1K at the end of March to an impressive 133.9K by the end of June.
These trends highlight the dynamic nature of the mobile gaming market in Saudi Arabia, with fluctuations in user engagement and revenue. For more detailed insights and data, visit Sensor Tower.